You can apply any transformation you like to the image before using it to create the marker. The other is to place multiple markers at the same location and toggle which one is visible at any given time.Ĭan I apply transformations to it (like rotation)? One is, as you note, to delete the marker and add another one. If you want to appearance of changing the marker, you have some options. Change APPICON on runtime, in Windows7 we have big APPICON shown in the Taskbar, so wen can show there something interesting things and btw. You can't change the icon once you've created the marker. To be a mediocre Flutter developer you should follow these 17 tips: 1. The docs are very clear on this issue - IconĪ bitmap that's displayed in place of the default marker image. Is availble, previously I did remove and add marker to change color of it. I am able to change marker icons in runtime easily after updated to Google Play Services Rev 7, now This is marker which is blinking (changes the opacity of the bitmap) but on the same lines you can apply any kind of transformation. After that you can use the tVisible(boolean) function to display the one that you currently need.Ĭaution: measure your bitmaps before you do this, because adding a lot of big bitmaps can cause your app's memory size to grow very big. I understand that if I use restricted APIs, my application scope will be reduced to jail-broken devices only. One of the responses mentioned that its possible using restricted APIs, but did not elaborate. A better and smoother workaround is to create all your images up-front and add all of them to the map at once. I read other similar threads on SO, and they say that it is not possible using Apple sanctioned APIs. The problem with this solution is that adding/removing markers takes a lot of memory allocation so it results in constant garbage collection. The only solution right now is to create Bitmaps with different rotation and then add/remove them periodically. Select the cube in Hierarchy window and you should see a Mesh renderer attached to the cube. Drag and drop the material onto the cube in your scene. Assign the color of the material to black in the inspector. The process behind this is far from optimal, and right now the best thing to do is edit your ist as XML rather than trying to use the built-in property list editor in Xcode. Create a new material by right clicking on the project window>create>Material. Change appicon during runtine code#You can use a workaround though - I'm working on a BlinkingMarker class where I have to adjust the opacity of the marker image at runtime. The actual code to change your app’s icon is trivial, but first there’s some setup work because you must declare all possible icons in your ist file. Currently you can't change the marker at runtime, neither apply rotation to it.
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